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Why is calling a Function with InvokeRepeating causing so much lag vs...

Hi, Using InvokeRepeating(10 seconds) is causing a 50% FPS drop vs FixedUpdate with same function for me. I'm hoping someone could shed some light on the inner workings of Unity's FixedUpdate vs...

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Does Unity's WWW Request Handle HTTPS Encryption?

According to Unity docs (http://docs.unity3d.com/ScriptReference/WWW.html) the WWW API supports the HTTPS protocol... I understand it can fetch data from HTTPs web pages, but does this also mean it has...

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